Saturday, 13 February 2016

Studio Brief 01 - Studio Ghilbli

In keeping with the theme of dreams, I went to look at Studio Ghibli films such as Spirited Away and Princess Mononoke. The choice for Studio Ghibli is for their ability to create these surreal worlds where the viewers are transported to through their visual style, characters and storytelling. In many ways their surreal depictions are much like the unrealistic dreams people have. The aim to link Dream 3 and Studio Ghibli is to attempt to remind people of the child within them and is to relate to whole idea where anything is possible within a dream. 



What is effective with Studio Ghibli's animation is the composition of colour that carries emotion to the audience. In that sense, through a careful choice of colour palette, the emotions felt during a listen of Dream 3 can be conveyed this way as well. What also carries this dream like atmosphere within their animation is their use of scale. The vast, never ending landscape is effective in conveying the sense of loneliness and in a way can represent the limitless boundaries of our minds. With this idea however, the compositions can evoke ones day dream rather than ones dream while sleeping. The compositions are brighter and are set mainly during the daytime, unlike in Princess Mononoke as shown below.


In this film, the landscapes carry a dark and gloomy atmosphere which relates to the overall story. The composition of colours used hint at nightmares rather than one's dreams. And because the term dream is so broad, a different take on the songs title Dream 3 could make it stand out from the competition. 

With this research on Studio Ghibli's landscape compositions, it made me think of Leif Podhojsky's work on album covers. 


 In these covers, Podhajsky uses repetition, reflection and a vivid colour scheme to create a dreamlike surrounding. The use of repetition help create that vast landscape that goes on and on like the spaces in our minds. The use of reflection and a vivid colour scheme work together to create unrealistic and surreal forms that are meant to reflect the nature of the artist's music he designs for. And much like Studio Ghibli's compositions, there is a clear tendency to focus on clouds and the sky to create this effect. 

Within the worlds that Studio Ghibli create, there are the surreal characters that live inside.


In relation to theme of dreams, these characters can represent the wild imaginations we can have whilst dreaming. 


This is also seen in Princess Mononoke which in my opinion better represents the forms that could be present within our dreams or ones that people could envision. This is due to their representation of forest spirits within the film and the environment they live in. The significance of pointing out the Studio Ghibli characters is for another cover sleeve idea. The idea is to create a character that represents our imagination within our dreams. This is was inspired by looking at Teebs's album design. 


Collections 01
Depicted here is much like the surreal characters that are displayed in Studio Ghibli's films. The characters features does reflect the kind of music Teebs creates. From the flowery head, African inspired robe and painted art style, it hints at the floaty electronic synths, unique drum rhythms and light vocals that make Teebs's music unique. In this same way the possible character I create could represent the slow, deep tones that are heard during Dream 3.

 

No comments:

Post a Comment